![]() * HIDE_FOR_OTHER_TEAMS( "pushOtherTeams", 2), Replaced this /* Parameter explanation: ![]() Team.CollisionRule team$collisionrule1 = team1 = null ? : team1.getCollisionRule() Predicate ret = team$collisionrule = ? Predicates.alwaysFalse() : Predicates.and(NOT_SPECTATING, new Predicate()Įlse if (!p_188442_0_.worldObj.isRemote || p_apply_1_ instanceof EntityPlayer & ((EntityPlayer)p_apply_1_).isUser()) Public static Predicate func_188442_a( final Entity p_188442_0_)įinal Team.CollisionRule team$collisionrule = team = null ? : team.getCollisionRule() () returns false if two entities are in the same team and one of them can only push teammates. /team modify Team1 collisionRule pushOtherTeams.With the current behaviour for example two entities in different teams with pushOwnTeam as collision rule push each other back. Values for the team option collisionRule are not working correctly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |